most of the improtant stuff was recovered from the wreck, including all the defensive mods, most of the ammo, analyzers, some turrets and the probe launcher with some charges.Ī new Tormentor was bought after that and put to use for experimentation on wormholes. sadly, the Executioner didnt live much, a lvl 3 blood raider data site turned out to be a ghost site, destroying the ship while i was scanning other signatures. There were some Blood Raider combat sites, but there were no blue modules in any of them, only Overseer Effects that helped to compesate some of the expenditures of the ship. a trip to Yulai was done just to meet the Concord HQ, im bummed you cant take missions from them, it could have been cool but there's not much in terms of rewards to be honest. in the return to Amarr an executioner was bought and fitted for a dip into WHs or at least for scanning combat sites and the like in high sec. Some stuff was left in Arnon as reference (mainly the non sellable props from the intro missions as they are related to SoE, just for a bit of roleplay). the total income at that moment was over 20 million but made the mistake of trying to quickly buy and fit a Coercer to see if i could take finish that last mission, it didnt work. practically all the SoE epic arc was completed, however, Dagan proved to be unkillable and thus i had to leave it on stand by until i get to polish the combat skills to break his tank. most of the ships were sold and the rest was hauled to Amarr for extra income.Ī Tormentor was fitted for mission running in order to do the epic arc (no drones, only guns). The starting tutorial was completed entirely with some insights into Resource Wars, but due to the low skills in mining it wasnt possible to do the lowest site with the venture you get at the end of the introduction, career agents were completed for a total of 10 million or so and some hulls. Caldari would require getting some points in shield and im not sure if they could be in the SP budget but should be a proper addition. however, if the oportunity arises, i could train for the other empire ships, Gallente and Minmatar should be the most likely due to the turret centric doctrines and familiar tanking methods. i chose Amarr due to the convinience of laser crystals and the high resistance profiles you can get from armor tanking on some of their ships. This is the first report from around 3-4 day in total since the creation of the character. hopefully the ticket i sent for account deletions will be touched promptly or something.Īnyways the long term objective of this adventure is to build a character that can survive in Anoikis (wormhole space) without having to rely on structures and can sustain a permanent stance in a single wormhole with only a frigate to its name. the other accounts predate alpha clones and arent meant for what i want to do or require going omega, or are old trial accounts that i dont plan to touch anymore. I said i was going to make a thread for this eventually in order to not clutter the EVE thread in the forums (outside of periodically posting news about patches, leaks, etc.)įirst of all there was a reorganization of my EVE Online stuff, i decided to make a new account that is set to be the permanent one.
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